

I came to like almost everyone in the supporting cast, who are all brought to life with incredibly detailed animations. Geddy, Alphonse, and Otus establish a good group dynamic through snappy dialogue that gives everyone a distinct personality.

Making every gun its own character works brilliantly, since it reinforces Owlboy’s strong characters. You even more mobility at the cost of firepower.

I won’t spoil the third friend, but they grant Switch to Geddy while keeping an eye on the reload timer, which gives everyįight a fluid, cyclical pace. In hectic fights, I frequently start with Alphonse as my opening salvo, then Uses a powerful musket that takes a long time to reload and has a short range. That lets you pick off enemies at a distance. One of three friends who each fire a different type of gun. Instead of holding his own weapons, Otus enlists On the ground, the game feels like a platformer in the air, you maneuver around enemies and shoot them like you would in a dual-joystick shooter.
#Owlboy stuck in cloud gardens free#
As Otus, an anthropomorphic owl, you’re free to fly in any direction for as long as you want. Owlboy takes the freedom of movement of a side-scrolling shooter and blends it with the pacing and design sensibilities of a game like Zelda or Metroid, where you travel around a number of zones and solve puzzles. It also happens to be one of the most well-paced, clever, and fun games of the year. The line between good and evil is crystal clear, being selfish or mean is looked down upon, and the story's tone tends to match that of a great children’s film. Its characters are unflinching optimists, always looking for silver linings and the next course of action, even in the face of tragedy. Owlboy brims with an unbridled earnestness I can’t help but root for.
